| DemoGL::Reference::Structures::SStartupDat |
typedef struct
{
bool m_bFullScreen;
int m_iResolution;
bool m_bDQ32bit;
bool m_bTQ32bit;
bool m_bSound;
char m_sDemoName[DGL_SD_STRINGLENGTH];
char m_sReleasedBy[DGL_SD_STRINGLENGTH];
bool m_bSaveInRegistry;
bool m_bRescaleTextures;
bool m_bSS_3DSound;
int m_iSS_SoundDevice;
bool m_bSS_Stereo;
bool m_bSS_16bit;
bool m_bSS_LowQuality;
bool m_bSS_A3D;
bool m_bSS_EAX;
int m_iSS_OverallVolume;
} SStartupDat;
| Resolution Constant | Resolution in pixels |
| DGL_RES_320x240 | 320 x 240 |
| DGL_RES_400x300 | 400 x 300 |
| DGL_RES_512x384 | 512 x 384 |
| DGL_RES_640x480 | 640 x 480 |
| DGL_RES_800x600 | 800 x 600 |
| DGL_RES_960x720 | 960 x 720 |
| DGL_RES_1024x768 | 1024 x 768 |
| DGL_RES_1152x864 | 1152 x 864 |
| DGL_RES_1280x1024 | 1280 x 1024 |
| DGL_RES_1600x1200 | 1600 x 1200. Be careful, not all monitors can handle this resolution. |
| DGL_RES_2048x1536 | 2048 x 1536. Be careful, not all monitors can handle this resolution. |
Last changed on 20-jan-2001
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