DemoGL::Reference::Structures::SSoundSystem3DVector

SSoundSystem3DVector

SSoundSystem3DVector specifies a 3D vector usable with the SoundSystem. Specify 3D position, orientation and velocity using these 3D vector objects.

typedef struct
{
	float	m_fX;
	float	m_fY;
	float	m_fZ;
} SSoundSystem3DVector;
Members.
m_fX
Specifies the X-coordinate of the 3D vector object.
m_fY
Specifies the Y-coordinate of the 3D vector object.
m_fZ
Specifies the Z-coordinate of the 3D vector object.

Remarks.
Used in SSoundChannel3DPosition and SListener3DPosition. For unit calculations, thus what m_fX=2.0 means, see DEMOGL_SoundSystemSet3DFactors

Requirements.
DemoGL v1.3 (build 0112 or higher)

See also.
DEMOGL_SoundSystemSet3DFactors, SSoundChannel3DPosition, SListener3DPosition

Last changed on 20-jan-2001

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