| DemoGL::Reference::Structures::SSoundElement3DAttributes |
typedef struct
{
DWORD m_dw3DMode;
float m_fMinimalDistance;
float m_fMaximalDistance;
int m_iInsideProjectionConeAngle;
int m_iOutsideProjectionConeAngle;
int m_iDeltaVolumeOutsideOuterProjectionCone;
} SSoundElement3DAttributes;
| 3D Mode | Description |
| BASS_3DMODE_NORMAL | Normal 3D mode. |
| BASS_3DMODE_RELATIVE | The 3D position is relative to the listener. If the listener position is changed, the sound position isn't changed |
| BASS_3DMODE_OFF | Will turn off 3D processing. Play will continue in the center. |
These values are defined in the include file DemoGL_Bass.h.
Last changed on 20-jan-2001
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