WARNING: THIS OBJECT IS DEPRECATED. DO NOT USE. ONLY MENTIONED FOR BACKWARDS COMPATIBILITY REASONS


_MUSICSYSTEM

LOAD
Loads an MP3/MOD file into the MP3 subsystem. A file that is eventually loaded and/or playing is discarded from memory.


Parameters: the filename of the MP3/MOD you want to play. Specify this inclusive of a path, if necessary.

START
Starts the play of the loaded MP3/MOD file.

Parameters: the amount of milliseconds that have to be skipped (MP3SUBSYSTEM) or the row/order combination where to start (MODSUBSYSTEM). If you specify 0, the file will be played from the start. It can be usefull, when you're timing a demo, to skip a part in the beginning, so you can start at, for example, 2 minutes 2 seconds, which is 122000 milliseconds (MP3SUBSYSTEM). This parameter may be specified as a hexadecimal number, using the format 0xNUMBER. Example: 0x1200FE.

PAUSE
Pauses the play of the MP3/MOD file.

Parameters: none.

END
Ends the play of the MP3/MOD file. You can restart the music (from the beginning of the file only) with the LOAD or START commands.

Parameters: none.

CONTINUE
Continues a PAUSEd play.

Parameters: none.

SEEK
Moves the current readpointer to the position where the timespot (MP3SUBSYSTEM) or position (MODSUBSYSTEM) passed as parameter is located. Useful while debugging, not recommended for releaseversions.

Parameters: Timespot to seek to (MP3SUBSYSTEM), in milliseconds, or Row/order combination (MODSUBSYSTEM), highword is Row, lowword is Order. This parameter may be specified as a hexadecimal number, using the format 0xNUMBER. Example: 0x1200FE.