DemoGL::Reference::Functions::DEMOGL_TextureDelete

DEMOGL_TextureDelete

DEMOGL_TextureDelete deletes the texture with the given TextureID from DemoGL's texture store and from OpenGL.

void
DEMOGL_TextureDelete(
	const GLuint iTextureID
);
	
Parameters.
iTextureID
Specifies the TextureID, or texture name, of the texture which should be deleted from DemoGL's texture store. A TextureID is returned by the several texture creation functions.

Return values.

Remarks.
When more than one reference exists to the given texture, DemoGL just decreases the references, and the texture stays in memory.

Example.

Requirements.
DemoGL v1.3 (build 0112 or higher)

See also.
DEMOGL_TextureCreateFromBuffer, DEMOGL_TextureCreateFromFBRegion, DEMOGL_TextureLoad, DEMOGL_TextureCubeMapCreateDynamic, DEMOGL_TextureCubeMapLoad, DEMOGL_TextureUnUpload

Last changed on 01-jun-2001

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