DemoGL::Reference::Functions::DEMOGL_SoundSystemStopAll

DEMOGL_SoundSystemStopAll

DEMOGL_SoundSystemStopAll kills all currently playing sound channels. These sound channels are detached from their elements and stopped and can't be continued.

int
DEMOGL_SoundSystemStopAll(void);
	
Parameters.

Return values.
If the function succeeds, it returns SYS_OK.
If the function fails, it returns SYS_NOK.

Remarks.

Example.

Requirements.
DemoGL v1.3 (build 0112 or higher)

See also.
DEMOGL_SoundSystemStartElement, _SOUNDSYSTEM commands

Last changed on 18-jan-2001

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