DEMOGL_SoundSystemPauseAll pauses all currently playing sound channels by pausing the sound output. This sound output
can be continued by calling DEMOGL_SoundSystemContinueAll or
using the CONTINUEALL command of the _SOUNDSYSTEM object. Do not continue channels paused with DEMOGL_SoundSystemPauseAll individually with
DEMOGL_SoundSystemContinueChannel
int
DEMOGL_SoundSystemPauseAll(void);
Parameters.
Return values.
If the function succeeds, it returns SYS_OK.
If the function fails, it returns SYS_NOK.