DemoGL::Reference::Functions::DEMOGL_SoundSystemPauseAll

DEMOGL_SoundSystemPauseAll

DEMOGL_SoundSystemPauseAll pauses all currently playing sound channels by pausing the sound output. This sound output can be continued by calling DEMOGL_SoundSystemContinueAll or using the CONTINUEALL command of the _SOUNDSYSTEM object. Do not continue channels paused with DEMOGL_SoundSystemPauseAll individually with DEMOGL_SoundSystemContinueChannel

int
DEMOGL_SoundSystemPauseAll(void);
	
Parameters.

Return values.
If the function succeeds, it returns SYS_OK.
If the function fails, it returns SYS_NOK.

Remarks.

Example.

Requirements.
DemoGL v1.3 (build 0112 or higher)

See also.
DEMOGL_SoundSystemContinueAll, _SOUNDSYSTEM commands

Last changed on 18-jan-2001

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