DemoGL::Reference::Functions::DEMOGL_SoundSystemContinueAll

DEMOGL_SoundSystemContinueAll

DEMOGL_SoundSystemContinueAll continues all paused sound channels which are paused using DEMOGL_SoundSystemPauseAll or the PAUSEALL script command of the _SOUNDSYSTEM object. Do not continue individual paused channels with DEMOGL_SoundSystemContinueAll but use DEMOGL_SoundSystemContinueChannel or the CONTINUE[element] script command of the _SOUNDSYSTEM object.

int
DEMOGL_SoundSystemContinueAll(void);
	
Parameters.

Return values.
If the function succeeds, it returns SYS_OK.
If the function fails, it returns SYS_NOK.

Remarks.

Example.

Requirements.
DemoGL v1.3 (build 0112 or higher)

See also.
DEMOGL_SoundSystemPauseAll, DEMOGL_SoundSystemContinueChannel, _SOUNDSYSTEM commands

Last changed on 18-jan-2001

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