| DemoGL::Reference::Functions::DEMOGL_LoadingSplashEnable |
void DEMOGL_LoadingSplashEnable( const char *pszSplashScreenTexture, const int iFileType, const float fOpacity );
| FileType | Description |
| DGL_FTYPE_JPGFILE | Imagedata stored using the JPEG format. |
| DGL_FTYPE_TGAFILE | Imagedata stored using the TGA format. |
| DGL_FTYPE_BMPFILE | Imagedata stored using the BMP format. |
| DGL_FTYPE_DDSFILE | Imagedata stored using the DDS format (DirectX compressed: DXT1, DXT3 or DXT5 format). |
When loading a DDS file, the hardware has to support compressed textures, thus has to support the GL_ARB_texture_compression or GL_EXT_texture_compression extension.
Last changed on 01-jun-2001
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