| DemoGL::Reference::Functions::DEMOGL_EffectRegister |
void DEMOGL_EffectRegister( CEffect * const pEffectObject, const char *pszEffectName );
// CMyEffectClass is a derived class from CEffect CMyEffectClass *pMyEffect; // create instance pMyEffect = new CMyEffectClass; // register this instance with DemoGL, under the name "MyEffect" DEMOGL_EffectRegister(pMyEffect, "MyEffect"); // start application DEMOGL_AppRun(hInstance, &sdStartupDatValues, "My title", false,0,0,RUNTYPE_NORMAL); // Application ends DEMOGL_AppEnd(); // Clean up my effectclass delete pMyEffect;
Last changed on 20-jan-2001
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