| DemoGL::Reference::Classes::CEffect |
class CEffect
{
public:
CEffect();
virtual ~CEffect();
virtual int Init(int iWidth, int iHeight);
virtual void RenderFrame(long lElapsedTime);
virtual void ReceiveParam(char *sParam);
virtual void Prepare(void);
virtual void End(void);
virtual void MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
virtual void ReceiveInt(char *pszName, int iParam, long lLayer);
virtual void ReceiveFloat(char *pszName, float fParam, long lLayer);
virtual void ReceiveString(char *pszName, char *pszParam, long lLayer);
virtual void RenderFrameEx(long lElapsedTime, long lLayer);
};
Last changed on 20-jan-2001
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